How do I create and use classes and objects in Dart?
In Dart, creating and using classes and objects follows a similar structure to other object-oriented languages. Here’s a basic overview: 1. Creating a Class A class is a blueprint for creating objects. It defines properties (variables) and methods (functions) that the objects created from the class will have. Here’s an example of a simple class: class Person { String name; int age; Person(this.name, this.age); void displayInfo() { print('Name: $name, Age: $age'); } } In this class: name and age are properties (also called fields or attributes). The constructor Person(this.name, this.age) initializes the properties when the object is created. displayInfo is a method that displays the person's name and age. 2. Creating an Object Once you’ve defined a class, you can create objects from it. Objects are instances of the class and have access to the class’s properties and methods. void ...